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Table: Cost Modifiers for Mechanical Traps |
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Feature |
Cost Modifier |
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Trigger Type |
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Location |
— |
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Proximity |
+1,000 gp |
|
Touch |
— |
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Touch (attached) |
–100 gp |
|
Timed |
+1,000 gp |
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Reset Type |
|
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No reset |
–500 gp |
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Repair |
–200 gp |
|
Manual |
— |
|
Automatic |
+500 gp (or 0 if trap has timed trigger) |
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Bypass Type |
|
|
Lock |
+100 gp (Open Lock DC 30) |
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Hidden switch |
+200 gp (Search DC 25) |
|
Hidden lock |
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|
Search DC |
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19 or lower |
–100 gp x (20 – DC) |
|
20 |
— |
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21 or higher |
+200 gp x (DC – 20) |
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19 or lower |
–100 gp x (20 – DC) |
|
20 |
— |
|
21 or higher |
+200 gp x (DC – 20) |
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Reflex Save DC (Pit or Other Save-Dependent Trap) |
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|
19 or lower |
–100 gp x (20 – DC) |
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20 |
— |
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21 or higher |
+300 gp x (DC – 20) |
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Attack Bonus (Melee or Ranged Attack Trap) |
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+9 or lower |
–100 gp x (10 – bonus) |
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+10 |
— |
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+11 or higher |
+200 gp x (bonus – 10) |
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Damage Bonus |
|
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High strength rating (ranged attack trap) |
+100 gp x bonus (max +4) |
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High Strength bonus (melee attack trap) |
+100 gp x bonus (max +8) |
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Miscellaneous Features |
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Never miss |
+1,000 gp |
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Poison |
Cost of poison* |
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Alchemical item |
Cost of item* |
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* Multiply cost by 20 if trap features automatic reset. |
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