Water Domain
Granted powers: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number
of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Water Level 1:
Water Level 2:
Water Level 3:
Water Level 4:
Water Level 5:
- Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.
Water Level 6:
Water Level 7:
Water Level 8:
Water Level 9:
*Cast as a water spell only.