Transmutation Spells
Description of Transmutation School
- Air Walk Subject treads on air as if solid (climb at 45-degree angle).
- Align Weapon Weapon becomes good, evil, lawful, or chaotic.
- Alter Self Assume form of a similar creature.
- Animal Growth One animal/two levels doubles in size.
- Animal Shapes One ally/level polymorphs into chosen animal.
- Animate Objects Objects attack your foes.
- Animate Plants One or more trees animate and fight for you.
- Animate Rope Makes a rope move at your command.
- Awaken Animal or tree gains human intellect.
- Baleful Polymorph Transforms subject into harmless animal.
- Barkskin Grants +2 (or higher) enhancement to natural armor.
- Bear's Endurance Subject gains +4 to Con for 1 min./level.
- Bear's Endurance, Mass As Bear's Endurance, affects one subject/ level.
- Bless Water Makes holy water.
- Bless Weapon Weapon strikes true against evil foes.
- Blink You randomly vanish and reappear for 1 round/level.
- Bull's Strength Subject gains +4 to Str for 1 min./level.
- Bull's Strength, Mass As Bull's Strength, affects one subject/level.
- Cat's Grace Subject gains +4 to Dex for 1 min./level.
- Cat's Grace, Mass As Cat's Grace, affects one subject/level.
- Changestaff Your staff becomes a treant on command.
- Chill Metal Cold metal damages those who touch it.
- Command Plants Sway the actions of one or more plant creatures.
- Control Plants Control actions of one or more plant creatures.
- Control Water Raises or lowers bodies of water.
- Control Weather Changes weather in local area.
- Control Winds Change wind direction and speed.
- Darkvision See 60 ft. in total darkness.
- Diminish Plants Reduces size or blights growth of normal plants.
- Disintegrate Makes one creature or object vanish.
- Disrupting Weapon Melee weapon destroys undead.
- Eagle's Splendor Subject gains +4 to Cha for 1 min./level.
- Eagle's Splendor, Mass As Eagle's Splendor, affects one subject/level.
- Enlarge Person Humanoid creature doubles in size.
- Enlarge Person, Mass Enlarges several creatures.
- Entangle Plants entangle everyone in 40-ft.-radius circle.
- Erase Mundane or magical writing vanishes.
- Ethereal Jaunt You become ethereal for 1 round/level.
- Etherealness Travel to Ethereal Plane with companions.
- Expeditious Retreat Your speed increases by 30 ft.
- Fabricate Transforms raw materials into finished items.
- Feather Fall Objects or creatures fall slowly.
- Flame Arrow Arrows deal +1d6 fire damage.
- Flesh To Stone Turns subject creature into statue.
- Fly Subject flies at speed of 60 ft.
- Fox's Cunning Subject gains +4 Int for 1 min./level.
- Fox's Cunning, Mass As Fox's Cunning, affects one subject/ level.
- Gaseous Form Subject becomes insubstantial and can fly slowly.
- Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin.
- Glibness You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
- Goodberry 2d4 berries each cure 1 hp (max 8 hp/24 hours).
- Hardening Increase object's hardness by 1/2 your caster level.
- Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
- Heat Metal Make metal so hot it damages those who touch it.
- Iron Body Your body becomes living iron.
- Ironwood Magic wood is strong as steel.
- Jump Subject gets bonus on Jump checks.
- Keen Edge Doubles normal weapon?s threat range.
- Knock Opens locked or magically sealed door.
- Levitate Subject moves up and down at your direction.
- Liveoak Oak becomes treant guardian.
- Longstrider Increases your speed.
- Mage Hand 5-pound telekinesis.
- Mage's Lucubration Wizard only. Recalls spell of 5th level or lower.
- Magic Fang, Greater One natural weapon of subject creature gets +1/four caster levels on attack and damage rolls (max +5).
- Magic Fang One natural weapon of subject creature gets +1 on attack and damage rolls.
- Magic Stone Three stones become +1 projectiles, 1d6 +1 damage.
- Magic Vestment Armor or shield gains +1 enhancement per four levels.
- Magic Weapon, Greater +1 bonus/four levels (max +5).
- Magic Weapon Weapon gains +1 bonus.
- Make Whole Repairs an object.
- Meld Into Stone You and your gear merge with stone.
- Mending Makes minor repairs on an object.
- Message Whispered conversation at distance.
- Mnemonic Enhancer Wizard only. Prepares extra spells or retains one just cast.
- Move Earth Digs trenches and builds hills.
- Open/Close Opens or closes small or light things.
- Overland Flight You fly at a speed of 40 ft. and can hustle over long distances.
- Owl's Wisdom Subject gains +4 to Wis for 1 min./level.
- Owl's Wisdom, Mass As Owl's Wisdom, affects one subject/level.
- Passwall Creates passage through wood or stone wall.
- Pass Without Trace One subject/level leaves no tracks.
- Plant Growth Grows vegetation, improves crops.
- Polymorph Any Object Changes any subject into anything else.
- Polymorph Gives one willing subject a new form.
- Purify Food And Drink Purifies 1 cu. ft./level of food or water.
- Pyrotechnics Turns fire into blinding light or choking smoke.
- Quench Extinguishes nonmagical fires or one magic item.
- Reduce Animal Shrinks one willing animal.
- Reduce Person Humanoid creature halves in size.
- Reduce Person, Mass Reduces several creatures.
- Reincarnate Brings dead subject back in a random body.
- Repel Wood Pushes away wooden objects.
- Reverse Gravity Objects and creatures fall upward.
- Righteous Might Your size increases, and you gain combat bonuses.
- Rope Trick As many as eight creatures hide in extradimensional space.
- Rusting Grasp Your touch corrodes iron and alloys.
- Sculpt Sound Creates new sounds or changes existing ones.
- Secret Page Changes one page to hide its real content.
- Shapechange Transforms you into any creature, and change forms once per round.
- Shillelagh Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.
- Shrink Item Object shrinks to one-sixteenth size.
- Slow One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
- Snare Creates a magic booby trap.
- Soften Earth And Stone Turns stone to clay or dirt to sand or mud.
- Spellstaff Stores one spell in wooden quarterstaff.
- Spider Climb Grants ability to walk on walls and ceilings.
- Spike Growth Creatures in area take 1d4 damage, may be slowed.
- Spike Stones Creatures in area take 1d8 damage, may be slowed.
- Statue Subject can become a statue at will.
- Stone Shape Sculpts stone into any shape.
- Stone To Flesh Restores petrified creature.
- Telekinesis Moves object, attacks creature, or hurls object or creature.
- Temporal Stasis Puts subject into suspended animation.
- Time Stop You act freely for 1d4+1 rounds.
- Transformation You gain combat bonuses.
- Transmute Metal To Wood Metal within 40 ft. becomes wood.
- Transmute Mud To Rock Transforms two 10-ft. cubes per level.
- Transmute Rock To Mud Transforms two 10-ft. cubes per level.
- Tree Shape You look exactly like a tree for 1 hour/level.
- Virtue Subject gains 1 temporary hp.
- Warp Wood Bends wood (shaft, handle, door, plank).
- Water Breathing Subjects can breathe underwater.
- Water Walk Subject treads on water as if solid.
- Whispering Wind Sends a short message 1 mile/level.
- Wind Walk You and your allies turn vaporous and travel fast.
- Wood ShapeRearranges wooden objects to suit you.