Necromancy Spells
Description of Necromancy School
- Animate Dead Creates undead skeletons and zombies.
- Astral Projection Projects you and companions onto Astral Plane.
- Bestow Curse -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
- Blight Withers one plant or deals 1d6/level damage to plant creature.
- Blindness/Deafness Makes subject blinded or deafened.
- Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
- Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage.
- Circle Of Death Kills 1d4/level HD of creatures.
- Clone Duplicate awakens when original dies.
- Command Undead Undead creature obeys your commands.
- Contagion Infects subject with chosen disease.
- Control Undead Undead don't attack you while under your command.
- Create Greater Undead Create shadows, wraiths, spectres, or devourers.
- Create Undead Create ghouls, ghasts, mummies, or mohrgs.
- Curse Water Makes unholy water.
- Death Knell Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
- Death Ward Grants immunity to death spells and negative energy effects.
- Deathwatch Reveals how near death subjects within 30 ft. are.
- Destruction Kills subject and destroys remains.
- Disrupt Undead Deals 1d6 damage to one undead.
- Doom One subject takes -2 on attack rolls, damage rolls, saves, and checks.
- Energy Drain Subject gains 2d4 negative levels.
- Enervation Subject gains 1d4 negative levels.
- Eyebite Target becomes panicked, sickened, and comatose.
- False Life Gain 1d10 temporary hp +1/level (max +10).
- Fear Subjects within cone flee for 1 round/level.
- Finger Of Death Kills one subject.
- Gentle Repose Preserves one corpse.
- Ghoul Touch Paralyzes one subject, which exudes stench
- Halt Undead Immobilizes undead for 1 round/level.
- Harm Deals 10 points/level damage to target.
- Horrid Wilting Deals 1d6/level damage within 30 ft.
- Inflict Critical Wounds Touch attack, 4d8 damage +1/level (max +20).
- Inflict Critical Wounds, Mass Deals 4d8 damage +1/level to many creatures.
- Inflict Light Wounds Touch attack, 1d8 damage +1/level (max +5).
- Inflict Light Wounds, Mass Deals 1d8 damage +1/level to any creatures.
- Inflict Minor Wounds Touch attack, 1 point of damage.
- Inflict Moderate Wounds Touch attack, 2d8 damage +1/level (max +10).
- Inflict Moderate Wounds, Mass Deals 2d8 damage +1/level to many creatures.
- Inflict Serious Wounds Touch attack, 3d8 damage +1/level (max +15).
- Inflict Serious Wounds, Mass Deals 3d8 damage +1/level to many creatures.
- Magic Jar Enables possession of another creature.
- Mark Of Justice Designates action that will trigger curse on subject.
- Poison Touch deals 1d10 Con damage, repeats in 1 min.
- Ray Of Enfeeblement Ray deals 1d6 +1 per two levels Str damage.
- Ray Of Exhaustion Ray makes subject exhausted.
- Scare Panics creatures of less than 6 HD.
- Slay Living Touch attack kills subject.
- Soul Bind Traps newly dead soul to prevent Resurrection.
- Speak With Dead Corpse answers one question/two levels.
- Spectral Hand Creates disembodied glowing hand to deliver touch attacks.
- Symbol Of Death Triggered rune slays nearby creatures.
- Symbol Of Fear Triggered rune panics nearby creatures.
- Symbol Of Pain Triggered rune wracks nearby creatures with pain.
- Symbol Of Weakness Triggered rune weakens nearby creatures.
- Touch Of Fatigue Touch attack fatigues target.
- Undeath To Death Destroys 1d4 HD/level undead (max 20d4).
- Vampiric Touch Touch deals 1d6/two levels damage; caster gains damage as hp.
- Wail Of The Banshee Kills one creature/level.
- Waves Of Exhaustion Several targets become exhausted.
- Waves Of Fatigue Several targets become fatigued.