Conjuration Spells
Description of Conjuration School
- Acid Arrow Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
- Acid Fog Fog deals acid damage.
- Acid Splash Orb deals 1d3 acid damage.
- Black Tentacles Tentacles grapple all within 20 ft. spread.
- Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
- Create Food And Water Feeds three humans (or one horse)/level.
- Create Water Creates 2 gallons/level of pure water.
- Creeping Doom Swarms of centipedes attack at your command.
- Cure Critical Wounds Cures 4d8 damage +1/level (max +20).
- Cure Critical Wounds, Mass Cures 4d8 damage +1/level for many creatures.
- Cure Light Wounds Cures 1d8 damage +1/level (max +5).
- Cure Light Wounds, Mass Cures 1d8 damage +1/level for many creatures.
- Cure Minor Wounds Cures 1 point of damage.
- Cure Moderate Wounds Cures 2d8 damage +1/level (max +10).
- Cure Moderate Wounds, Mass Cures 2d8 damage +1/level for many creatures.
- Cure Serious Wounds Cures 3d8 damage +1/level (max +15).
- Cure Serious Wounds, Mass Cures 3d8 damage +1/level for many creatures.
- Delay Poison Stops poison from harming subject for 1 hour/ level.
- Dimension Door Teleports you short distance.
- Elemental Swarm Summons multiple elementals.
- Fire Seeds Acorns and berries become grenades and bombs.
- Fog Cloud Fog obscures vision.
- Gate Connects two planes for travel or summoning.
- Genesis Creates a small demiplane.
- Glitterdust Blinds creatures, outlines invisible creatures.
- Grease Makes 10-ft. square or one object slippery.
- Heal Cures 10 points/level of damage, all diseases and mental conditions.
- Heal, Mass As Heal, but with several subjects.
- Heal Mount As Heal on warhorse or other special mount.
- Heroes' FeastFood for one creature/level cures and grants combat bonuses.
- Incendiary Cloud Cloud deals 4d6 fire damage/round.
- Insect Plague Locust swarms attack creatures.
- Instant Summons Prepared object appears in your hand.
- Mage Armor Gives subject +4 armor bonus.
- Mage's Faithful Hound Phantom dog can guard, attack.
- Mage's Magnificent Mansion Door leads to extradimensional mansion.
- Major Creation As Minor Creation, plus stone and metal.
- Maze Traps subject in extradimensional maze.
- Minor Creation Creates one cloth or wood object.
- Mount Summons riding horse for 2 hours/level.
- Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
- Obscuring Mist Fog surrounds you.
- Phantom Steed Magic horse appears for 1 hour/level.
- Phase Door Creates an invisible passage through wood or stone.
- Planar Ally, Greater As Lesser Planar Ally, but up to 18 HD.
- Planar Ally As Lesser Planar Ally, but up to 12 HD.
- Planar Ally, Lesser Exchange services with a 6 HD extraplanar creature.
- Planar Binding, Greater As Lesser Planar Binding, but up to 18 HD.
- Planar Binding As Lesser Planar Binding, but up to 12 HD.
- Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task.
- Plane Shift As many as eight subjects travel to another plane.
- Raise Dead Restores life to subject who died as long as one day/level ago.
- Refuge Alters item to transport its possessor to you.
- Regenerate Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
- Remove Blindness/Deafness Cures normal or magical conditions.
- Remove Disease Cures all diseases affecting subject.
- Remove Paralysis Frees one or more creatures from paralysis or slow effect.
- Restoration, Greater As Restoration, plus restores all levels and ability scores.
- Restoration Restores level and ability score drains.
- Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage.
- Resurrection Fully restore dead subject.
- Secret Chest Hides expensive chest on Ethereal Plane; you retrieve it at will.
- Secure Shelter Creates sturdy cottage.
- Sepia Snake Sigil Creates text symbol that immobilizes reader.
- Shambler Summons 1d4+2 shambling mounds to fight for you.
- Sleet Storm Hampers vision and movement.
- Solid Fog Blocks vision and slows movement.
- Stinking Cloud Nauseating vapors, 1 round/level.
- Storm Of Vengeance Storm rains acid, lightning, and hail.
- Summon Instrument Summons one instrument of the caster?s choice.
- Summon Monster I Calls extraplanar creature to fight for you.
- Summon Monster II Calls extraplanar creature to fight for you.
- Summon Monster III Calls extraplanar creature to fight for you.
- Summon Monster IV Calls extraplanar creature to fight for you.
- Summon Monster IX Calls extraplanar creature to fight for you.
- Summon Monster V Calls extraplanar creature to fight for you.
- Summon Monster VI Calls extraplanar creature to fight for you.
- Summon Monster VII Calls extraplanar creature to fight for you.
- Summon Monster VIII Calls extraplanar creature to fight for you.
- Summon Natures Ally I Calls animal to fight for you.
- Summon Natures Ally II Calls animal to fight for you.
- Summon Natures Ally III Calls animal to fight for you.
- Summon Natures Ally IV Calls animal to fight for you.
- Summon Natures Ally IX Calls animal to fight for you.
- Summon Natures Ally V Calls creature to fight.
- Summon Natures Ally VI Calls creature to fight.
- Summon Natures Ally VII Calls creature to fight.
- Summon Natures Ally VIII Calls creature to fight.
- Summon Swarm Summons swarm of bats, rats, or spiders.
- Teleportation Circle Circle teleports any creature inside to designated spot.
- Teleport, Greater As Teleport, but no range limit and no off-target arrival.
- Teleport Instantly transports you as far as 100 miles/level.
- Teleport Object As Teleport, but affects a touched object.
- Transport Via Plants Move instantly from one plant to another of the same kind.
- Trap The Soul Imprisons subject within gem.
- Tree Stride Step from one tree to another far away.
- True Creation As major creation, but permanent.
- True Resurrection As Resurrection, plus remains aren?t needed.
- Unseen Servant Invisible force obeys your commands.
- Wall Of Iron 30 hp/four levels; can topple onto foes.
- Wall Of Stone Creates a stone wall that can be shaped.
- Wall Of Thorns Thorns damage anyone who tries to pass.
- Web Fills 20-ft.-radius spread with sticky spiderwebs.
- Word Of Recall Teleports you back to designated place.