Blackguard Spells by Level
Blackguard Level 1:
- Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
- Corrupt Weapon -- Like Bless Weapon but makes a weapon more effective against good foes. (see Blackguard description)
- Cure Light Wounds Cures 1d8 damage +1/level (max +5).
- Doom One subject takes -2 on attack rolls, damage rolls, saves, and checks.
- Inflict Light Wounds Touch attack, 1d8 damage +1/level (max +5).
- Magic Weapon Weapon gains +1 bonus.
- Summon Monster I Calls extraplanar creature to fight for you.*
* Evil Creatures only
Blackguard Level 2:
* Evil Creatures only
Blackguard Level 3:
* Evil Creatures only
Blackguard Level 4:
* Evil Creatures only