Abjuration Spells
Description of Abjuration School
- Alarm Wards an area for 2 hours/level.
- Antilife Shell 10-ft. field hedges out living creatures.
- Antimagic Field Negates magic within 10 ft.
- Antiplant Shell Keeps animated plants at bay.
- Arcane Lock Magically locks a portal or chest.
- Armor of Darkness Aura gives darkvision and +3 deflection bonus to AC plus an extra +1/4 levels.
- Atonement Removes burden of misdeeds from subject.
- Banishment Banishes 2 HD/level of extraplanar creatures.
- Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
- Cloak Of Chaos +4 to AC, +4 resistance, SR 25 against lawful spells.
- Dimensional Anchor Bars extradimensional movement.
- Dimensional Lock Teleportation and interplanar travel blocked for one day/level.
- Dismissal Forces a creature to return to native plane.
- Dispel Chaos +4 bonus against attacks by chaotic creatures.
- Dispel Evil +4 bonus against attacks by evil creatures.
- Dispel Good +4 bonus against attacks by good creatures.
- Dispel Law +4 bonus against attacks by lawful creatures.
- Dispel Magic, Greater As Dispel Magic, but +20 on check.
- Dispel Magic Cancels magical spells and effects.
- Endure Elements Exist comfortably in hot or cold environments.
- Entropic Shield Ranged attacks against you have 20% miss chance.
- Explosive Runes Deals 6d6 damage when read.
- Fire Trap Opened object deals 1d4 damage +1/level.
- Forbiddance Blocks planar travel, damages creatures of different alignment.
- Freedom Releases creature from Imprisonment.
- Freedom Of Movement Subject moves normally despite impediments.
- Globe Of Invulnerability As Lesser Globe of Invulnerability, plus 4th-level spell effects.
- Globe Of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects.
- Glyph Of Warding, Greater As Glyph Of Warding, but up to 10d8 damage or 6th-level spell.
- Glyph Of Warding Inscription harms those who pass it.
- Guards And Wards Array of magic effects protect area.
- Hide From Animals Animals can't perceive one subject/level.
- Hide From Undead Undead can't perceive one subject/level.
- Hold Portal Holds door shut.
- Holy Aura +4 to AC, +4 resistance, and SR 25 against evil spells.
- Imprisonment Entombs subject beneath the earth.
- Mage's Disjunction Dispels magic, disenchants magic items.
- Mage's Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours.
- Magic Circle Against Chaos As Protection From Chaos, but 10-ft. radius and 10 min./level.
- Magic Circle Against Evil As Protection From Evil, but 10-ft. radius and 10 min./level.
- Magic Circle Against Good As Protection From Good, but 10-ft. radius and 10 min./level.
- Magic Circle Against Law As Protection From Law, but 10-ft. radius and 10 min./level.
- Mind Blank Subject is immune to mental/emotional magic and scrying.
- Nondetection Hides subject from divination, scrying.
- Obscure Object Masks object against scrying.
- Prismatic Sphere As Prismatic Wall, but surrounds on all sides.
- Prismatic Wall Wall's colors have array of effects.
- Protection From Arrows Subject immune to most ranged attacks.
- Protection From Chaos +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection From Energy Absorb 12 points/level of damage from one kind of energy.
- Protection From Evil +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection From Good +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection From Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection From Spells Confers +8 resistance bonus.
- Remove Curse Frees object or person from curse.
- Remove Fear Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
- Repel Metal Or Stone Pushes away metal and stone.
- Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
- Repulsion Creatures can't approach you.
- Resistance Subject gains +1 bonus on saving throws.
- Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type.
- Sanctuary Opponents can't attack you, and you can't attack.
- Sequester Subject is invisible to sight and scrying; renders creature comatose.
- Shield Invisible disc gives +4 to AC, blocks magic missiles.
- Shield Of Faith Aura grants +2 or higher deflection bonus.
- Shield Of Law +4 to AC, +4 resistance, and SR 25 against chaotic spells.
- Shield Other You take half of subject's damage.
- Spell Immunity, Greater As Spell Immunity, but up to 8th-level spells.
- Spell Immunity Subject is immune to one spell per four levels.
- Spell Resistance Subject gains SR 12 + level.
- Spell Turning Reflect 1d4+6 spell levels back at caster.
- Stoneskin Ignore 10 points of damage per attack.
- Surelife Protects you against a natural condition or occurence that would cause your certain death.
- Undetectable Alignment Conceals alignment for 24 hours.
- Unholy Aura +4 to AC, +4 resistance, SR 25 against good spells.