Wands Table

Table: Wands

Minor

Medium

Major

Wand

Market Price

01–02

—

—

Detect magic

375 gp

03–04

—

—

Light

375 gp

05–07

—

—

Burning hands

750 gp

08–10

—

—

Charm animal

750 gp

11–13

—

—

Charm person

750 gp

14–16

—

—

Color spray

750 gp

17–19

—

—

Cure light wounds

750 gp

20-22

—

—

Detect secret doors

750 gp

23–25

—

—

Enlarge person

750 gp

26–28

—

—

Magic missile (1st)

750 gp

29–31

—

—

Shocking grasp

750 gp

32–34

—

—

Summon monster I

750 gp

35–36

—

—

Magic missile (3rd)

2,250 gp

37

01–03

—

Magic missile (5th)

3,750 gp

38–40

04–07

—

Bear’s endurance

4,500 gp

41–43

08–11

—

Bull’s strength

4,500 gp

44–46

12–15

—

Cat’s grace

4,500 gp

47–49

16–20

—

Cure moderate wounds

4,500 gp

50–51

21–22

—

Darkness

4,500 gp

52–54

23–24

—

Daylight

4,500 gp

55–57

25–27

—

Delay poison

4,500 gp

58–60

28–31

—

Eagle’s splendor

4,500 gp

61–63

32–33

—

False life

4,500 gp

64–66

34–37

—

Fox’s cunning

4,500 gp

67–68

38

—

Ghoul touch

4,500 gp

69–71

39

—

Hold person

4,500 gp

72–74

40–42

—

Invisibility

4,500 gp

75–77

43–44

—

Knock

4,500 gp

78–80

45

—

Levitate

4,500 gp

81–83

46–47

—

Acid arrow

4,500 gp

84–86

48–49

—

Mirror image

4,500 gp

87–89

50–53

—

Owl’s wisdom

4,500 gp

90–91

54

—

Shatter

4,500 gp

92–94

55–56

—

Silence

4,500 gp

95–97

57

—

Summon monster II

4,500 gp

98–100

58–59

—

Web

4,500 gp

—

60–62

01–02

Magic missile (7th)

5,250 gp

—

63–64

03–05

Magic missile (9th)

6,750 gp

—

65–67

06–07

Call lightning (5th)

11,250 gp

—

68

08

Charm person, heightened (3rd-level spell)

11,250 gp

—

69–70

09–10

Contagion

11,250 gp

—

71–74

11–13

Cure serious wounds

11,250 gp

—

75–77

14–15

Dispel magic

11,250 gp

—

78–81

16–17

Fireball (5th)

11,250 gp

—

82–83

18–19

Keen edge

11,250 gp

—

84–87

20–21

Lightning bolt (5th)

11,250 gp

—

88–89

22–23

Major image

11,250 gp

—

90–91

24–25

Slow

11,250 gp

—

92–94

26–27

Suggestion

11,250 gp

—

95–97

28–29

Summon monster III

11,250 gp

—

98

30–31

Fireball (6th)

13,500 gp

—

99

32–33

Lightning bolt (6th)

13,500 gp

—

100

34–35

Searing light (6th)

13,500 gp

—

—

36–37

Call lightning (8th)

18,000 gp

—

—

38–39

Fireball (8th)

18,000 gp

—

—

40–41

Lightning bolt (8th)

18,000 gp

—

—

42–45

Charm monster

21,000 gp

—

—

46–50

Cure critical wounds

21,000 gp

—

—

51–52

Dimensional anchor

21,000 gp

—

—

53–55

Fear

21,000 gp

—

—

56–59

Greater invisibility

21,000 gp

—

—

60

Hold person, heightened (4th level)

21,000 gp

—

—

61–65

Ice storm

21,000 gp

—

—

66–68

Inflict critical wounds

21,000 gp

—

—

69–72

Neutralize poison

21,000 gp

—

—

73–74

Poison

21,000 gp

—

—

75–77

Polymorph

21,000 gp

—

—

78

Ray of enfeeblement, heightened (4th level)

21,000 gp

—

—

79

Suggestion, heightened (4th level)

21,000 gp

—

—

80–82

Summon monster IV

21,000 gp

—

—

83–86

Wall of fire

21,000 gp

—

—

87–90

Wall of ice

21,000 gp

—

—

91

Dispel magic (10th)

22,500 gp

—

—

92

Fireball (10th)

22,500 gp

—

—

93

Lightning bolt (10th)

22,500 gp

—

—

94

Chaos hammer (8th)

24,000 gp

—

—

95

Holy smite (8th)

24,000 gp

—

—

96

Order’s wrath (8th)

24,000 gp

—

—

97

Unholy blight (8th)

24,000 gp

—

—

98–99

Restoration1

26,000 gp

—

—

100

Stoneskin2

33,500 gp

1 The cost to create a wand of restoration is 10,500 gp, 840 XP, plus 5,000 gp for the material components.

2 The cost to create a wand of stoneskin is 10,500 gp, 840 XP, plus 12,500 gp for the material components.