Rings Table

Table: Rings

Minor

Medium

Major

Ring

Market Price

01–18

—

—

Protection +1

2,000 gp

19–28

—

—

Feather falling

2,200 gp

29–36

—

—

Sustenance

2,500 gp

37–44

—

—

Climbing

2,500 gp

45–52

—

—

Jumping

2,500 gp

53–60

—

—

Swimming

2,500 gp

61–70

01–05

—

Counterspells

4,000 gp

71–75

06–08

—

Mind shielding

8,000 gp

76–80

09–18

—

Protection +2

8,000 gp

81–85

19–23

—

Force shield

8,500 gp

86–90

24–28

—

Ram

8,600 gp

—

29–34

—

Climbing, improved

10,000 gp

—

35–40

—

Jumping, improved

10,000 gp

—

41–46

—

Swimming, improved

10,000 gp

91–93

47–51

—

Animal friendship

10,800 gp

94–96

50–56

01–02

Energy resistance, minor

12,000 gp

97–98

57–61

—

Chameleon power

12,700 gp

99–100

62–66

—

Water walking

15,000 gp

—

67–71

03–07

Protection +3

18,000 gp

—

72–76

08–10

Spell storing, minor

18,000 gp

—

77–81

11–15

Invisibility

20,000 gp

—

82–85

16–19

Wizardry (I)

20,000 gp

—

86–90

20–25

Evasion

25,000 gp

—

91–93

26–28

X-ray vision

25,000 gp

—

94–97

29–32

Blinking

27,000 gp

—

98–100

33–39

Energy resistance, major

28,000 gp

—

—

40–49

Protection +4

32,000 gp

—

—

50–55

Wizardry (II)

40,000 gp

—

—

56–60

Freedom of movement

40,000 gp

—

—

61–63

Energy resistance, greater

44,000 gp

—

—

64–65

Friend shield (pair)

50,000 gp

—

—

66–70

Protection +5

50,000 gp

—

—

71–74

Shooting stars

50,000 gp

—

—

75–79

Spell storing

50,000 gp

—

—

80–83

Wizardry (III)

70,000 gp

—

—

84–86

Telekinesis

75,000 gp

—

—

87–88

Regeneration

90,000 gp

—

—

89

Three wishes

97,950 gp

—

—

90–92

Spell turning

98,280 gp

—

—

93–94

Wizardry (IV)

100,000 gp

—

—

95

Djinni calling

125,000 gp

—

—

96

Elemental command (air)

200,000 gp

—

—

97

Elemental command (earth)

200,000 gp

—

—

98

Elemental command (fire)

200,000 gp

—

—

99

Elemental command (water)

200,000 gp

—

—

100

Spell storing, major

200,000 gp

Other Rings not in above table: