The table above determines how many lesser and greater powers an intelligent item has. To find the item’s specific powers, choose or roll on the appropriate tables below.
|
Intelligent Item Lesser Powers |
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|
d% |
Lesser Power |
Base Price Modifier |
|
01–05 |
Item can bless its allies 3/day |
+1,000 gp |
|
06–10 |
Item can use faerie fire 3/day |
+1,100 gp |
|
11–13 |
Item can cast minor image 1/day |
+2,200 gp |
|
14–20 |
Item has deathwatch continually active |
+2,700 gp |
|
21–25 |
Item can use detect magic at will |
+3,600 gp |
|
26–31 |
Item has 10 ranks in Intimidate |
+5,000 gp |
|
32–33 |
Item has 10 ranks in Decipher Script |
+5,000 gp |
|
34–36 |
Item has 10 ranks in Knowledge (choose category) |
+5,000 gp |
|
37–40 |
Item has 10 ranks in Search |
+5,000 gp |
|
41–45 |
Item has 10 ranks in Spot |
+5,000 gp |
|
46–50 |
Item has 10 ranks in Listen |
+5,000 gp |
|
51–54 |
Item has 10 ranks in Spellcraft |
+5,000 gp |
|
55–60 |
Item has 10 ranks in Sense Motive |
+5,000 gp |
|
61–66 |
Item has 10 ranks in Bluff |
+5,000 gp |
|
67–72 |
Item has 10 ranks in Diplomacy |
+5,000 gp |
|
73–77 |
Item can cast major image 1/day |
+5,400 gp |
|
78–80 |
Item can cast darkness 3/day |
+6,500 gp |
|
81–83 |
Item can use hold person on an enemy 3/day |
+6,500 gp |
|
84–86 |
Item can activate zone of truth 3/day |
+6,500 gp |
|
87–89 |
Item can use daze monster 3/day |
+6,500 gp |
|
90–95 |
Item can use locate object 3/day |
+6,500 gp |
|
96–100 |
Item can use cure moderate wounds (2d8+3) on wielder 3/day |
+6,500 gp |
All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes.
|
Intelligent Item Greater Powers |
||
|
d% |
Greater Power |
Base Price Modifier |
|
01–06 |
Item can detect opposing alignment at will |
+7,200 gp |
|
07–10 |
Item can detect undead at will |
+7,200 gp |
|
11–13 |
Item can cause fear in an enemy at will |
+7,200 gp |
|
14–18 |
Item can use dimensional anchor on a foe 1/day |
+10,000 gp |
|
19–23 |
Item can use dismissal on a foe 1/day |
+10,000 gp |
|
24–28 |
Item can use lesser globe of invulnerability 1/day |
+10,000 gp |
|
29–33 |
Item can use arcane eye 1/day |
+10,000 gp |
|
34–37 |
Item has continuous detect scrying effect |
+10,000 gp |
|
38–41 |
Item creates wall of fire in a ring with the wielder at the center 1/day |
+10,000 gp |
|
42–45 |
Item can use quench on fires 3/day |
+16,000 gp |
|
46–50 |
Item has status effect, usable at will |
+11,000 gp |
|
51–54 |
Item can use gust of wind 3/day |
+11,000 gp |
|
55–59 |
Item can use clairvoyance 3/day |
+16,000 gp |
|
60–64 |
Item can create magic circle against opposing alignment (chaos, evil, good, law) at will |
+16,000 gp |
|
65–68 |
Item can use haste on its owner 3/day |
+16,000 gp |
|
69–73 |
Item can create daylight 3/day |
+16,000 gp |
|
74–76 |
Item can create deeper darkness 3/day |
+16,000 gp |
|
77–80 |
Item can use invisibility purge (30 ft. range) 3/day |
+16,000 gp |
|
81–85 |
Item can use slow on its enemies 3/day |
+16,000 gp |
|
86–91 |
Item can locate creature 3/day |
+30,000 gp |
|
91–97 |
Item can use fear against foes 3/day |
+30,000 gp |
|
98–100 |
Item can use detect thoughts at will |
+44,000 gp |
|
If the same power is rolled twice, roll again. |
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