BRACHYURUS

 

Large Magical Beast

Hit Dice:

38d10+684 (893 hp)

Initiative:

+18 (+14 Dex, +4 Improved Initiative)

Speed:

80 ft.

AC:

40 (+14 Dex, –1 size, +17 natural)

Base Attack/Grapple:

+38/+52

Attack:

Claw +48 (2d6+10/19-20) melee

Full Attack:

2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19–20) melee

Space/Reach:

10 ft./5 ft.

Special Attacks:

Frightful howl, savage 15d6+25

Special Qualities:

Blindsight 240 ft., DR 10/epic, dark-vision 60 ft., fast healing 10, lowlight vision, SR 32, scent, acid, cold, electricity, fire, and sonic resistance 20

Saves:

Fort +41, Ref +35, Will +25

Abilities:

Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19

Skills:

Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52

Feats:

Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite)

Epic Feats:

Blinding Speed (x2)

Climate/Terrain:

Any

Organization:

Solitary, pair, or pack (5–10).

Challenge Rating:

23

Treasure:

Standard

Alignment:

Usually lawful neutral

Advancement:

39–48 HD (Large); 49–58 HD (Huge); 59–66 HD (Gargantuan); 67–135 HD (Colossal)

COMBAT

Frightful Howl (Su): As a standard action, a brachyurus can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the brachyurus has. The affected creature must make a successful Will save (DC 33) or become shaken. Success indicates that the target is immune to that brachyurus’s frightful howl for one day. The DC is Charisma-based.

Savage (Ex): If a brachyurus successfully trips an opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus’s attack of opportunity for the round), even though it had nothing to do with tripping the foe.