Table: Shield Special Abilities
|
d% |
Shield Special Ability |
Market Price Modifier 1 |
|
01–06 |
Great invulnerability (10/magic) |
+4 bonus |
|
07–12 |
Great invulnerability (15/magic) |
+5 bonus |
|
13–19 |
+6 bonus |
|
|
20–26 |
+6 bonus |
|
|
27–33 |
+6 bonus |
|
|
34–37 |
Great invulnerability (5/epic) |
+6 bonus |
|
38–43 |
Great spell resistance (SR 21) |
+6 bonus |
|
44–46 |
+6 bonus |
|
|
47–53 |
+6 bonus |
|
|
54–60 |
+6 bonus |
|
|
61–63 |
Great invulnerability (10/epic) |
+7 bonus |
|
64–68 |
Great spell resistance (SR 23) |
+7 bonus |
|
69–71 |
+8 bonus |
|
|
72–75 |
Great spell resistance (SR 25) |
+8 bonus |
|
76–78 |
Great spell resistance (SR 27) |
+9 bonus |
|
79 |
+10 bonus |
|
|
80–87 |
Roll on nonepic magic item Table: Shield Special Abilities, then roll again on this table. |
|
|
88–95 |
Roll twice on nonepic magic item Table: Shield Special Abilities. |
|
|
96–100 |
Roll twice again 2 |
|
|
1 Add to enhancement bonus on Table: Epic Armor and Shields (or on the base epic armor table) to determine total market price. |
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|
2 If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better. |
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