Table: Intelligent Item Special Purpose Powers
|
d% |
Special Purpose Power |
|
01–10 |
Blindness1 (DC 172) for 2d6 rounds |
|
11–20 |
Confusion1 (DC 192) for 2d6 rounds |
|
21–25 |
Fear1 (DC 192) for 1d4 rounds |
|
26–55 |
Hold monster1 (DC 192) for 1d4 rounds |
|
56–65 |
Slay living1 (DC 202) |
|
66–75 |
Disintegrate1 (DC 212) |
|
76–80 |
True resurrection on wielder, one time only |
|
81–100 |
+4 luck bonus on all saving throws, +4 deflection AC bonus, spell resistance 30 |
|
1 This power affects the opponent of the item’s wielder on a successful hit unless the opponent makes a Will save at the listed DC. |
|
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2 Choose an ability score of the item (usually the highest) at the time the item is created or randomly generated. Add that ability’s bonus to the listed DC. |
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