d20 Modern System Reference Document
CORE SRD
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d20 System Basics
Ability Scores
Allegiances
Basic Classes
Occupations
Skills
Feats
Wealth
Equipment
Combat
Condition Summary
Advanced Classes
Ordinaries
Creatures
Environment and Hazards
FX Basics
FX Advanced Classes
FX Spells
FX Psionics
Battle Mind Powers
Telepath Powers
Descriptions Format
Psionic Powers (Alphabetical)
Psionic Powers (Descriptions)
FX Items
Urban Arcana
Urban Arcana
d20 Future
d20 Future
Menace
Menace
Appendices
Appendix 1 - Index
Appendix 2 - Tables
FX
PSIONICS - BATTLE MIND POWERS
0-Level Battle Mind Powers
Power Name
Description
Detect Psionics (Wis):
Manifester can detect the presence of psionic activity.
Far Punch (Con):
Telekinetic strike deals 1 damage.
Finger of Fire (Int):
Deal 1d3 fire damage to target.
Valor (Str):
Gain a +1 morale bonus on saving throws.
Verve (Str):
Gain 1 temporary hit point.
1st-Level Battle Mind Powers
Power Name
Description
Combat Precognition (Wis):
Gain a +1 insight bonus to Defense.
Fire Bolt (Int):
Deals 1d6+1 fire damage to target.
Lesser Bioweapon (Str):
Create a staff of bioenergy that deals 1d4 bludgeoning damage.
Lesser Concussion (Con):
Mentally pummel target for 1d6 damage.
Vigor (Str):
Gain 3 temporary hit points.
2nd-Level Battle Mind Powers
Power Name
Description
Claws of the Bear (Str):
Manifester’s claw attack deals 1d12 damage.
Combat Focus (Wis):
Gain a +4 insight bonus to initiative.
Combat Prescience (Wis):
Gain a +2 insight bonus on attack rolls.
Concussion (Con):
Mentally pummel target for 3d6 damage.
Darkvision (Wis):
See in the dark.
Electric Charge (Int):
Shocking touch deals 2d6 damage to target.
3rd-Level Battle Mind Powers
Power Name
Description
Lightning Strike (Int):
Deals 3d6 electrical damage in a 30-foot radius.
Metaphysical Weapon (Int):
Weapon gains a +3 enhancement bonus.
Mind Darts (Int):
A flurry of mental bursts deals 5d6 damage to target.
Negate Psionics (Con):
Cancels psionic powers and effects.
Whitefire (Int):
Deals 5d4 fire damage in 20-foot radius.
4th-Level Battle Mind Powers
Power Name
Description
Fire Storm (Int):
Deals 5d6 fire damage in 30-foot radius.
Greater Bioweapon (Str):
Creates a staff of bioenergy that deals 2d8 bludgeoning damage.
Natural Armor (Str):
Manifester gains a +4 natural armor bonus to Defense.
Psychofeedback (Str):
Use power points to boost Str, Dex, and/or Con modifiers.