Polymorph Any Object


Level: Sor/Wiz 8, Trickery 8

Components: V, S, M/DF

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One creature, or one nonmagical object of up to 100 cu. ft./level

Duration: See text

Saving Throw: Fortitude negates (object); see text

Spell Resistance: Yes (object)

This spell functions like polymorph, except that it changes one object or creature into another. The duration of the spell depends on how radical a change is made from the original state to its enchanted state. The duration is determined by using the following guidelines.

Changed Subject Is:

Increase to Duration Factor1

Same kingdom (animal, vegetable, mineral)


Same class (mammals, fungi, metals, etc.)


Same size


Related (twig is to tree, wolf fur is to wolf, etc.)


Same or lower Intelligence


1 Add all that apply. Look up the total on the next table.

Duration Factor




20 minutes

Pebble to human


1 hour

Marionette to human


3 hours

Human to marionette


12 hours

Lizard to manticore


2 days

Sheep to wool coat


1 week

Shrew to manticore



Manticore to shrew

Unlike polymorph, polymorph any object does grant the creature the Intelligence score of its new form. If the original form didn’t have a Wisdom or Charisma score, it gains those scores as appropriate for the new form.

Damage taken by the new form can result in the injury or death of the polymorphed creature. In general, damage occurs when the new form is changed through physical force.

A nonmagical object cannot be made into a magic item with this spell. Magic items aren’t affected by this spell.

This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot reproduce the special properties of cold iron in order to overcome the damage reduction of certain creatures.

This spell can also be used to duplicate the effects of baleful polymorph, polymorph, flesh to stone, stone to flesh, transmute mud to rock, transmute metal to wood, or transmute rock to mud.

Arcane Material Component: Mercury, gum arabic, and smoke.