Perform

The character can sway an audience’s attitude with his or her performance.

 

——————New Attitude ——————

Initial Attitude

Hos

Unf

Indif

Friend

Help

Fanatic

Hostile

Less than 20

20

25

35

50

150

Unfriendly

Less than 5

5

15

25

40

120

Indifferent

Less than 1

1

15

30

90

Friendly

Less than 1

1

20

60

Helpful

Less than 1

1

50

Hos: hostile. Unf: unfriendly. Indif: indifferent. Friend: friendly. Help: helpful.

Fanatic: The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a –1 penalty to AC whenever fighting for the character or his or her cause. This attitude will remain for one day plus one day per point of the character’s Charisma bonus, at which point the NPC’s attitude will revert to its original attitude (or indifferent, if no attitude is specified).

Treat the fanatic attitude as a mind-affecting enchantment effect for purposes of immunity, save bonuses, or being detected by the Sense Motive skill. Since it is nonmagical, it can’t be dispelled; however, any effect that suppresses or counters mind-affecting effects will affect it normally. A fanatic NPC’s attitude can’t be further adjusted by the use of skills.

Attitude

Means

Possible Actions

Fanatic

Will give life to serve you

Fight to the death against overwhelming odds, throw self in front of onrushing dragon